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Building a Team and a Culture at Amperity with Kabir Shahani – Founded and Funded Episode 2

- Erika Shaffer

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February 22, 2019

This is the third in our series of four deep dives into our technology based investing themes – outlined in January. 

Computers, and the ways in which we interact with them, have come a long way. Pre-1984, the only way to navigate a computer was by using… READ MORE

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Madrona
January 24, 2019

2018 was a busy year for Madrona and our portfolio companies. We raised our latest $300 million Fund VII, and we made 45 investments totaling ~$130 million.  We also had several successful up-rounds and company exits with a combined increase of over $800 million in fund value and over… READ MORE

AUTHOR:
Tim Porter
February 15, 2018

Veteran Tech Talent Executive Shannon Anderson Joins as Director of Talent, Luis Ceze, a leader in computer systems architecture, machine learning, and DNA data storage joins as Venture Partner; Daniel Li is promoted to Principal

We are so excited to announce today some great additions to the Madrona Team. Each… READ MORE

We received our first market-ready VR headset at Madrona almost one year ago now, and since then, we have done VR (Vive and Rift) and AR (HoloLens) demos for over 100 people who have stopped by our office to check out the next big computing platform. We have done… READ MORE

January 3, 2017

Drones, Cars, Intelligent Apps, Virtual Reality and More – What to expect in 2017
There’s an age old saying that humans tend to overestimate what can be accomplished in one day, but underestimate what can be accomplished in one year. As 2016 comes to a close, it is a good… READ MORE

November 23, 2016

The 5th Annual AWS re:Invent is a week away and I am expecting big things. At the first ever re: Invent in 2012, plenty of start-ups and developers could be found, but barely any national media or venture capitalists attended. That has all changed and today, re:Invent rivals the… READ MORE

October 17, 2016

The Persistent Desire for Virtual Reality  – The desire for virtual reality is no new revelation. Since the renaissance times artists have played with panoramas, depth, and other tools of perception to create illusions that are virtually or “almost” real. 

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September 29, 2016
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Every decade, a set of major forces work together to change the way we think about “applications.” Until now, those changes were principally evolutions of software programming, networked communications and user interactions.

In the mid-1990s, Bill Gates’ famous “The Internet Tidal Wave” letter highlighted the rise of the… READ MORE

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